Nicholas Zeman

 NicholasB. Zeman

Nicholas B. Zeman

  • Courses3
  • Reviews4

Biography

Northern Kentucky University - Information Science


Resume

  • 2017

    Bachelor of Science - BS

    Computer Science

    Saint Leo University

  • 1996

    M.S.

    Instructional Technology and Design

  • 1991

    Russian

    B.A.

    History

    Russian Studies

  • AngularJS

    Facial Rigging

    JavaScript

    Character Rigging

    PHP

    Game Design

    Instructional Design

    Strategic Consulting

    Character Animation

    React.js

    3D Modeling

    Storyboarding

    Leadership

    Animation

    Unity3D

    TypeScript

    3D graphics

    Maya

    Instructional Technology

    Game Development

    Essential Skills in Character Rigging

    Essential Skills in Character Rigging

    A description of scaleable face animation rigs for games using only bones and driven keys in Maya. Three resolution rigs were created with the same driving parameters

    allowing LOD facial rigging while only having to animate it one time.

    Speaker

    Game Developer Conference 2005 - Facial Animation with Bones

    Audible Acupuncture is a Meditation Accelerator app that uses light

    color

    and sound to speed up and enhance the meditative experience.

    Audible Acupuncture

    Essential Skills in Organic Modeling

    Storytelling for Interactive Digital Media and Video Games

    This is my first of 3 books

    dealing with 3D graphics and interactive media development.

    Essential Skills in 3D Modeling

    Rendering

    and Animation

    Nicholas

    Zeman

    Studio 619

    Northern Kentucky University

    Sony Computer Entertainment America

    Evernym

    Inc.

    Take-Two Interactive Software

    Inc.

    Bellarmine University

    Saint Leo University

    Tasks:\n\nCoordinating all 3D elements of commercial production\nCharacter Modeling

    Rigging

    and Animation

    Studio 619

    Northern Kentucky University

    Highland Heights

    KY

    teaching 3D Animation

    and Non-Linear Storytelling in the Informatics Department at Griffin Hall.

    Assistant Professor

    Media Informatics

    Tampa/St. Petersburg

    Florida Area

    Full Stack Web Development for Learning Design and modern SCORM LMS packages. This role includes a full working knowledge of HTML 5/CSS3

    Angular frameworks 1/4/5

    React.js

    Node.js

    PHP

    SQL

    and the Brightspace web-based API.

    Full Stack Web Application Engineer

    Saint Leo University

    remote

    Learning Experience Design in the form of both UX/UI and LX. I design

    develop

    and implement Interactive tools for Online Learning courses using the latest principles from both interactive design

    gamification

    game-based learning

    and learning principle theory.

    Learning Experience Designer

    LX/UX/UI

    Saint Leo University

    Draper

    Utah

    Technical Curriculum Developer

    Evernym

    Inc.

    Curriculum Development and Consultation for High Education in the field of 3D animation and Computer Graphics.

    Bellarmine University

    Technical Artist

    Character Rigger

    NBA 2k7

    2K8

    2K9

    2K10 - Face animation setup and solution

    including auto generated animation curves from audio data and basic templates of facial expressions to be driven by the AI. Also rigging updates and maintenance (I was not the primary rigger on the NBA projects

    but consulted on many aspects of it).\nAll Pro Football 2K8 - Rigging duties included all face and body deformation

    skeletons

    skinning

    wrinkle/normal maps

    corrective blend shapes and various rigging networks to implement all of them in the game engine.\nNHL 2K9 - Primary deformation rigger on this project

    as well as overseeing all aspects of character rigging. Duties include full high resolution deformation rigging for the player

    coaches

    referees

    goalies

    and crowd as well as all face animation. This includes all elements of driven normal maps

    and batch rigging across multiple player head likenesses.\nMLB 2K9

    2K10 -Character Rigger; SOCOM 3 - Face animation setup

    keyframing

    and editing for the Cinematic cut scenes

    Take-Two Interactive Software

    Inc.

    Sr. 3D Artist and Game Developer

    Tasks:\n\nCharacter Rigging for cinematic sequences\nFacial Rigging \nCharacter Animation - keyframed and mocap editing\nSkeletal Setup\nMuscle-Based deformation development\nFacial and Hand keyframed animation\nSpecial Effects\nModeling

    Sony Computer Entertainment America

MIN 345

4.5(2)

MIN 394

4.5(1)

MULTIPLEMI

4(1)