Caleb Cox

 CalebA. Cox

Caleb A. Cox

  • Courses2
  • Reviews10
Jan 12, 2020
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I highly encourage taking Prof. Caleb's class if you want to pass Econ with an easy A. He doesn't give many assignments aside from homework and exams. There's lots of extra credit opportunities that can help boost your grade as well. For exams, I suggest going over the Mind tap practice test because it's very similiar.

Biography

Virginia Commonwealth University - Economics


Resume

  • 2008

    BS

    MS

    Economics

    University of North Carolina at Charlotte

    Doctor of Philosophy (PhD)

    The Ohio State University

  • LaTeX

    Stata

    Behavioral Economics

    Statistics

    University Teaching

    Microsoft Office

    Experimental Economics

    Microeconomics

    Data Analysis

    Research

    Microsoft Excel

    Economics

    Matlab

    Game Theory

    z-Tree

    Framing and feedback in social dilemmas with partners and strangers

    Brock Stoddard

    We study framing effects in repeated social dilemmas by comparing payoff-equivalent Give- and Take-framed public goods games under varying matching mechanisms (Partners or Strangers) and levels of feedback (Aggregate or Individual). In the Give-framed game

    players contribute to a public good

    while in the Take-framed game

    players take from an existing public good. The results show Take framing and Individual-level feedback lead to more extreme behavior (free-riding and full cooperation)

    especially for Partners. These results suggest Take framing and Individual-level feedback increase the variability of cooperation.

    Framing and feedback in social dilemmas with partners and strangers

    We use a laboratory experiment to examine the role of social preferences in simple one-shot social dilemma games by comparing play with and without a human counterpart. We find that cooperation rates are slightly lower without a human counterpart in all games we consider. However

    the difference is small and statistically insignificant

    suggesting that social preferences are not the primary driver of cooperation in one-shot social dilemma games.

    Social preferences and cooperation in simple social dilemma games

    In this experiment I study a novel three-player ultimatum game in which two proposers with unequal amounts of money simultaneously submit offers to one responder

    who may accept at most one offer. I compare the predictions of inequity aversion

    advantage seeking

    and self-interest. Unlike previously studied cases of symmetric proposer competition

    the predictions of these models do not coincide in the asymmetric case. The experimental results show that responders sometimes accept the smaller offer

    and the degree of asymmetry between proposers affects responder behavior. The results further suggest heterogeneity among responders

    with advantage-seeking preferences occurring most frequently.

    Inequity aversion and advantage seeking with asymmetric competition

    We experimentally investigate team behavior in repeated public goods games and use team chat logs to study motives for contribution. Subjects are matched into two-person teams

    and each team makes a joint decision in each period. We compare teams with individuals and find similar overall contributions. However

    initial contribution is higher and endgame effects are more pronounced for teams. We examine strategic discussions within teams and find strong evidence of concern for repeated game effects and limited backward induction. We also find evidence of confusion and explore its potential sources.

    Strategic thinking in public goods games with teams

    I examine two dimensions of framing in public goods games: Contributing vs. Taking and Gains vs. Losses. I find decreased cooperation under the Taking frame

    but not under the Loss frame. This framing effect is stronger for men than women.

    Decomposing the effects of negative framing in linear public goods games

    Paul J. Healy

    Kevin Pflum

    Matthew Jones

    In a sequential-move

    finitely-repeated prisoners’ dilemma game (FRPD)

    cooperation can be sustained if the first mover believes her opponent might be a behavioral type who plays a tit-for-tat strategy in every period. We test this theory by revealing second mover histories from an earlier FRPD experiment to their current opponent. Despite eliminating the possibility of reputation building

    aggregate cooperation actually increases when histories are revealed. Cooperative histories lead to increased trust

    but negative histories do not cause decreased trust. We develop a behavioral model to explain these findings.

    Revealed reputations in the finitely-repeated prisoners’ dilemma

    Alex Hanning

    Gwendolyn L. Gill

    Peter M. Schwarz

    Using data from Charlotte

    NC

    a New South city without a legacy of heavily contaminated properties

    we find unremediated brownfields – typically former industrial properties believed to have modest contamination -- to have no effect on residential sales values

    but proposed cleanup and actual remediation have positive

    substantial

    and significant effects especially within 0.5 miles of the brownfield. Our results are consistent whether we examine all property values within a given distance

    such as 0.5 miles

    or examine discrete distances

    such as 0.3 to 0.5 miles. A conservative estimate of the benefits is on the order of $4 million.

    Estimating the effects of brownfields and brownfield remediation on property values in a New South city

    I show how improper conditioning of beliefs can reduce contribution in public goods environments with interdependent values. I consider a simple model of a binary

    excludable public good. In equilibrium

    provision of the public good is good news about its value. Naive players who condition expectations only on their private information contribute too little

    despite the absence of free-riding incentives. In a laboratory experiment

    contributions indeed fall short of the equilibrium prediction. Using modified games with different belief-conditioning effects

    I verify that subjects fail to condition beliefs properly. However

    improper belief conditioning cannot fully explain the results.

    Cursed beliefs with common-value public goods

    In this experiment

    I examine the extent to which competitive social preferences can explain over-bidding in rent-seeking contests. The Human treatment is a standard two-player contest. In the Robot treatment

    a single player bids against a computerized player

    eliminating potential social preference motives. The results show no difference in bids between treatments at the aggregate level. Further analysis shows evidence of heterogeneous treatment effects between impulsive and reflective subjects. Moreover

    impulsive subjects are more likely than reflective subjects to deviate qualitatively from the shape of the theoretical best response function.

    Rent-seeking and competitive preferences

    Durham University

    Virginia Commonwealth University

    The Ohio State University

    Richmond

    Virginia

    United States

    Associate Professor

    Virginia Commonwealth University

    The Ohio State University

    Virginia Commonwealth University

    Richmond

    Virginia

    Assistant Professor

    Lecturer in Economics and Finance

    Durham

    United Kingdom

    Durham University

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